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    2013: Locative Audio Valencia+Network
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2013
VALENCIA
Locative Audio Ensemble
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Locative Audio Ensemble
Locative Audio Ensemble
Locative Audio Ensemble
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programme CPV
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This section includes samples of audio and audiovisual work and presentations by authors of this project, involving graphic-physics-audio engines and mobile technologies and original texts.


Locative Audio 2013 Malaga (Excerpt)



Video streaming by Ustream

Video streaming by Ustream

Video streaming by Ustream

Video streaming by Ustream

Video streaming by Ustream

Video streaming by Ustream


Open Street Maps (OSM2World) to Blender: Galaria Valle Orti; virtual visit (LocativeAudio.org 2013)

Live Stream LocativeAudio Unity

Circuito perifónico de Valencia from Alejandra Bueno

Above: Mock soundwalks started in Valencia (4 March 2013)
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Locative Audio - a film by Angela Guyton for locativeaudio.org (29th July 2012 event)
notours visualisation locativeaudio

Above: Visualisation of NoTours walks, the day before rehearsal - via Processing and NoTours JSON API


Urbicolous Disport by Andrew Dolphin-Kingsley Ash

Above: Urbicolous Disport by Andrew Dolphin-Kingsley Ash (a screenshot)


Mathias Fuchs locativeaudio

Above: Mathias Fuchs's screenshot of Urbanvynil's version for this locativeaudio event (work in progress)


Above: Roddy Hawkins's original text "Listening to the City / Listening to Ourselves" (2012) - Voice Actress: Jenny Novitzky


Above: City as Museum / City as Instrument: new possibilities for sound and the city by Caitriona Devery. Research Administrator.
Research Institute for Cosmopolitan Cultures (RICC) / cities@manchester -Voice Actress: Jenny Novitzky


Above: NoTours Audioguide Android Simulator using Processing and openstreetmaps, recreating parts of 'Hu' a Sonic Puzzle in Chinatown' as part of the GPS Audioguide tours in Manchester in June 2011.


Above: Enrique Tomas and Ricardo Climent talk about 2011 Augmented Aurality Tours in Manchester, UK


Above: noTours Android Audioguides by Escoitar.org
Above: Swirls (2012) by Ignacio Pecino - Using Unity3D, Android interfaces and MAX/MSP via OSC
Above: A timelapse impression of Manchester's city centre by Sam Salem
Above: Ho- A sonic expedition to Viet nam by Ricardo Climent (interactive performance)
Above: Guest Speaker Helmut Lemke at Sonic Metaontology I, (University of Salford), talks about his work at NOVARS
Above: Guest composer Suk Jun Kim at Sonic Metaontology II. A specially written composition / Soundwalk for the Manchester Cant/Audioguide Tours
Above: Virtual world in OpenSim created by PhD student at NOVARS. Manchester University
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Above: Naughty LocativePixel to Ground Control

Above: Contributions to Homeland Sound Topography 01 - The Right Sides of the Road by Volkmar Klien (Sonic Metaontology -I)

Above: “Laberinto” is a prototype for a spatial-sonic navigation tool, developed using Unity 3D Game Engine. By Ignacio Pecino

Above: Andrew Dolphin's ResOscope is a sound toy and open form spectral composition. Its themes and technical approaches are influenced by, and can be related to ideas explored in SpiralSet.

Above: Atau Tanaka and Adam Parkinson performance with the iphone and RJDJ

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S-bahn Iain McCurdy

Above: Urban Sonicography interactive sonic game by Iain McCurdy

LocativeAudioLogo2013 Sponsored by
SALC's Research Network Fund