This section includes samples of audio and audiovisual work and presentations by authors of this project, involving graphic-physics-audio engines and mobile technologies and original texts.
Above: Mock soundwalks started in Valencia (4 March 2013)
Locative Audio - a film by Angela Guyton for locativeaudio.org (29th July 2012 event)
Above: Visualisation of NoTours walks, the day before rehearsal - via Processing and NoTours JSON API
Above: Urbicolous Disport by Andrew Dolphin-Kingsley Ash (a screenshot)
Above: Mathias Fuchs's screenshot of Urbanvynil's version for this locativeaudio event (work in progress)
Above: Roddy Hawkins's original text "Listening to the City / Listening to Ourselves" (2012) - Voice Actress: Jenny Novitzky
Above: City as Museum / City as Instrument: new possibilities for sound and the city by Caitriona Devery. Research Administrator.
Research Institute for Cosmopolitan Cultures (RICC) / cities@manchester -Voice Actress: Jenny Novitzky
Above: NoTours Audioguide Android Simulator using Processing and openstreetmaps, recreating parts of 'Hu' a Sonic Puzzle in Chinatown' as part of the GPS Audioguide tours in Manchester in June 2011.
Above: Enrique Tomas and Ricardo Climent talk about 2011 Augmented Aurality Tours in Manchester, UK
Above: noTours Android Audioguides by Escoitar.org
Above: Swirls (2012) by Ignacio Pecino - Using Unity3D, Android interfaces and MAX/MSP via OSC
Above: A timelapse impression of Manchester's city centre by Sam Salem
Above: Ho- A sonic expedition to Viet nam by Ricardo Climent (interactive performance)
Above: Guest Speaker Helmut Lemke at Sonic Metaontology I, (University of Salford), talks about his work at NOVARS
Above: Guest composer Suk Jun Kim at Sonic Metaontology II. A specially written composition / Soundwalk for the Manchester Cant/Audioguide Tours
Above: Virtual world in OpenSim created by PhD student at NOVARS. Manchester University
Above: Naughty LocativePixel to Ground Control
Above: Contributions to Homeland Sound Topography 01 - The Right Sides of the Road by Volkmar Klien (Sonic Metaontology -I)
Above: “Laberinto” is a prototype for a spatial-sonic navigation tool, developed using Unity 3D Game Engine. By Ignacio Pecino
Above: Andrew Dolphin's ResOscope is a sound toy and open form spectral composition. Its themes and technical approaches are influenced by, and can be related to ideas explored in SpiralSet.
Above: Atau Tanaka and Adam Parkinson performance with the iphone and RJDJ
Above: Urban Sonicography interactive sonic game by Iain McCurdy